NWR: Are you seeing a different reception with the console version compared to the original?ĭA: The people who played the original PC versions are, in the utmost sense of the word, old school players who actually already played those types of games since they were small. But my opportunity to come to America and meet this many people, that part has really changed my life. I want it to change with the potential release, but as of now nothing has changed. NWR: Have the console releases changed your day to day life?ĭA: Not much has changed. commercial games?ĭA: In the most deepest sense that has not really changed, but this project is different because everything that I wanted to happen has happened. Have your thoughts changed regarding freeware vs. NWR: A few years ago you mentioned in an interview that you were worried about limits on your creativity in commercial game development and also that you didn’t see a point in shareware games. And a lot of people did not want to have anything to do with it because of the graphics, and now they don’t have any reason to not play it. And for the new players, I want them to play from the beginning and experience what all the other players already have experienced. So everything they will play might be the same, but it is actually really different. NWR: How do you think that this new version will appeal to both new players as well as the fans of the previous game?ĭA: For the old players, since the entire experience is different, even though they have seen this part it looks completely different now. Does the 3DS allow for any improvements on the sound front?ĭA: Of course there are the original tracks that are with it, but there are also new ones and arranged versions of a lot of different types that are included in the 3DS version. NWR: The original is known for its excellent soundtrack. So every single part of it, every single part of the stage, will be completely different from what everyone has experienced in the DSi world, WiiWare, and even the PC. He gave a pretty good explanation to someone at NIS earlier.ĭaisuke "Pixel" Amaya, translated by NISA (DA): The entire world is now constructed in 3D. NWR: Can you talk a bit about what the 3DS adds? You mentioned some of it, but can you explain how the stereoscopic 3D adds to the game? TR: This is retail, so you’ll actually get a cartridge. NWR: Is this a retail or a 3DSWare release? So that it is a really new game in the sense that if you know Cave Story you will recognize a lot, and if you don’t know Cave Story, it is going to seem like a brand new contemporary game. All the characters are going to be 3D models now. There are a lot of elements in the foreground. We are adding a lot of depth to the environment. However, we are taking it into stereoscopic 3D. Instead of going with an upgraded sprite system in 2D now, we are going with the 2.5D look, so that original Cave Story fans are still happy because it is a similar experience in the sense that we are not taking them and throwing them into a crazy 3D environment. Tyrone Rodriguez (TR): It is a remake and in 3D now. First, is Cave Story 3D a completely new game or is it a remake of the original Cave Story? Nintendo World Report (NWR): I guess I’ll just start right off.
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